TFMC

Gathering

Gathering spots spawn hidden in the wild. Your character notices one when you walk close enough: a message tells you something is nearby, and a faint particle ring marks the spot. Right-click it to harvest whatever loot it rolls.

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The loop

Discovery is tracked per roleplay character, not per account.

  1. Spots spawn on their own on eligible blocks, invisible until discovered.
  2. Every 12 seconds, every player within 6 blocks of a spot has a chance to notice it. On a success: "You notice something glinting nearby..."
  3. A discovered spot shows a small particle ring so you can find it again.
  4. Right-click the spot to gather. Loot is rolled and the items pop out with a little velocity. If the roll comes up empty: "Nothing to gather here."
  5. The spot is consumed: gathering it once uses it up, and its chunk goes on cooldown.

Discovery chance

Passive discovery is rolled once every 12 seconds for everyone within range.

Detection range
6 blocks
Wisdom bonus
+2%per point of Wisdom
Intelligence bonus
+1.5%per point of Intelligence
Herborist bonus
+1%per level of the Herborist profession

Loot

What you actually get for harvesting a spot.

A forest-herbs spot gives 1–2 loot rolls, and every roll currently comes from the same pool: 2–4 Stack of Gold Denars (worth 10 denars each, so 20–40 denars per roll).