Characters
Everything you do on the server, you do as a character. Your character is the one who speaks in chat, gets injured and can die for good.
Updated
Warning
/linkdiscord and /rpcharacter menu, which reopens the screen.Choosing a character
Each time you join, you arrive at the character selection screen. It shows your living characters one at a time: use the arrows to look through them, then click Play to enter the world where that character left off. Each character keeps its own inventory, ender chest, position, health and experience. Profession levels are shared between them (see Professions). You must link your Discord account before you can play (see Getting Started).
The same screen lets you create a New character, read a character's background and clues, and visit Memorials for characters who have died or gone missing. End character kills a character for good and cannot be undone.
To get back to the selection screen while playing, run /rpcharacter menu and stand still for 5 seconds. This does not work while you are dead, falling, riding, duelling or in a fight.
Switching to a different character has a cooldown that depends on your rank. It counts from the last time you switched, and it also applies to creating a new character while you have a living one. You can always go back to the character you were last playing. You cannot switch at all during an evil RP session, or while a player who knocked you out is still deciding your fate.
If your rank drops and you have more living characters than it allows, you are frozen until you end one in /rpcharacter menu.
Rank benefits
| Rank | Switch cooldown | Living characters | Name colours | Wardrobe slots |
|---|---|---|---|---|
| 7 days | 3 | 0 | 1 | |
| 5 days | 3 | 1 | 2 | |
| 4 days | 4 | 2 | 3 | |
| 3 days | 5 | 20 | 5 | |
| 2 days | 5 | 20 | 5 |
Name colours is how many colours your character's name can blend into a gradient. With 0, your name stays white. Wardrobe slots counts the skins each character can wear, including the base skin. If your rank drops, the skins in slots it no longer unlocks stay saved and come back when you regain the rank.
and above can also run /plushie <character> [1-5] to get a plushie of any character, dressed in one of their wardrobe outfits.
Creating a character
The creator takes a while, so set aside some time.
On the selection screen, choose New character, then Create character. You need a free slot for a living character. The creator is a series of screens with Next and Back buttons:
- Answer whether you are 18 or older in real life. This decides whether you can join age-restricted roleplay.
- Name your character.
- Choose a class and a race: Human, Elf, Orc, Goblin, Dwarf, Dryad or Oseni.
- Set your character's age.
- Pick background traits: homeland, cataclysm, reclamation, motivation, gift, virtue, combat, physical and celestial.
- Spend all 12 attribute points. Every race starts with 4 in each attribute. Each rank you buy raises one attribute by 1 and costs double the one before: 1 point, then 2, then 4.
- Pick personality traits. A callous, cynical, deceitful, greedy or spiteful personality can also take up to two evil archetypes, once your account is at least 24 hours old.
- Optionally add backstory injuries (as many as you like) and one prosthetic.
- Write a description of 32 to 256 characters: how your character looks, sounds and comes across.
- Write your clues: at least 2, or 4 for an evil character, each 12 to 48 characters long (see Clues).
- Review everything, change anything you want, and confirm.
If you close the creator partway, /rpcharacter menu reopens it. You can also create characters on the website with the same steps: run /token create profile in game, sign in on your profile and choose New character. Skins are optional. Upload them on the website under your character's Wardrobe, then swap between them in game with /rpcharacter wardrobe.
After creation, /rpcharacter edit reopens your choices, and the editor shows how long each one has left. Race, backstory injuries and prosthetic lock after 24 hours. Class, age, background traits and attributes lock after 5 days, though you can still change class for a fee (see Classes & Professions). Personality and evil archetypes never lock.
Once you are playing, /rpcharacter kit starter gives you an iron hunting knife, 32 gold coins, 32 dry rations, a writable book, a bundle and a brown bed. Each character can claim it once, and you must wait 48 hours between claims on different characters. On your website profile you can give the kit's knife and book your own look. If you do, you cannot claim the kit until staff approve the look and it reaches the resource pack, which takes up to a day after approval.
Reading a character card
Sneak and right-click another player with an empty hand to see their character card: name, gender, age, birthday, race and description. /rpcharacter profile <player> shows the same card. A player wearing a mask hides their identity. In-character chat shows them as Masked, and their card cannot be read in either of these ways. /tfmc masks gives you one (see Roleplay Tools).
/players, or Who's online in the Quick Actions menu (the G key), lists everyone online. Hover a name to see the account, rank and ping, and click it to open that character's sheet. The list is out of character, so masks do not hide sheets there. The same menu also has a Playtime leaderboard.
Chat channels
Anything you type without a command goes to your default channel, which starts as in-character speech (rp). Change it with /channel <id>, or run /channel alone to see your current one. /channeltoggle <id> hides or shows an out-of-character channel in your own chat.
| Channel | Command | Who hears it | What it's for |
|---|---|---|---|
| In-character speech | /rp | Within 15 blocks | Normal talking as your character |
| Shout | /shout | Within 24 blocks | A raised voice |
| Yell | /yell (/y) | Within 48 blocks | Your loudest shout, in bold red |
| Whisper | /whisper (/wh) | Within 2 blocks | Quiet words for someone right beside you |
| Action | /me | Within 20 blocks | Emotes and actions, shown as narration |
| Scene | /scene | Within 20 blocks | Describing the scene, with no speech bubble |
| Local OOC | /looc | Within 20 blocks | Out-of-character talk with people nearby |
| Global OOC | /ooc | Everyone online | Server-wide out-of-character chat |
| Guild OOC | /gooc | Your guild | Out-of-character talk with your guild |
| Faction OOC | /fooc | Your faction | Out-of-character talk with your faction |
| Realm OOC | /rooc | Your whole realm | Includes your overlord and vassal factions |
| Party OOC | /pooc | Your RP party | Out-of-character talk with your /rpcharacter party |
Note
???, and at the very edge you only get *muffled voices*. Glass and leaves block very little sound, obsidian a lot. A listener with more Charisma makes out more of a muffled speaker's words.Rolling dice
/roll rolls from 1 to 200. /roll <max> rolls from 1 to your own maximum, and you can add a modifier such as /roll 20 +3. /roll <attribute> rolls a d20 plus that attribute's modifier, from −5 at 0 or 1 points to +5 at 20 points (10 or 11 points give +0). You and everyone within 20 blocks see the result.
Injuries
A healing injury goes away after 72 hours, counted in real time even while you are offline, and its attribute penalties ease as it heals. A physician can also cure it with surgery. If it turns permanent, it stays for good. With a broken or lost arm you drop whatever is in your off hand and any two-handed item you hold. A prosthetic can replace a lost arm or leg, but nothing replaces lost sight.
| Healing injury | Effects at first | Permanent form | Permanent effects |
|---|---|---|---|
| Broken Arm | −4 Strength, −2 Constitution, Weakness, no off hand or two-handed items | One-Handed | −3 Strength, −1 Constitution, Weakness, no off hand or two-handed items |
| Broken Leg | −4 Dexterity, Slowness | One-Legged | −3 Dexterity, Slowness |
| Half Blind | −1 Dexterity | Blind | −4 Dexterity, −2 Wisdom, Blindness |
To roleplay an injury with someone's agreement, run /rpcharacter injure <player> within 10 blocks of them and pick the injury from a menu. They have 30 seconds to accept it.
Prosthetics
Physicians craft prosthetic arms and legs at the Medicine Station (see Medicine & Surgery). If your character is One-Handed or One-Legged, right-click the matching prosthetic to fit it. It replaces the injury and the item is used up. If you already have a prosthetic on that limb, a menu asks first, because the old one is destroyed.
| Item | Becomes | Effects |
|---|---|---|
| Wood Claw Arm | Wooden Claw Arm | −2 Strength, −1 Constitution, no off hand or two-handed items |
| Iron Claw Arm | Basic Prosthetic Arm | −2 Strength |
| Arcane Claw Arm | Arcane Prosthetic Arm | −1 Strength. Depowered: −3 Strength, −1 Constitution |
| Wood Claw Leg | Pegleg | −2 Dexterity, Slowness |
| Iron Claw Leg | Basic Prosthetic Leg | −2 Dexterity |
| Arcane Claw Leg | Arcane Prosthetic Leg | −1 Dexterity. Depowered: −3 Dexterity, Slowness |
Arcane limbs run on Arcane Fuel, made at the Engineer Station. A new arcane limb starts full. Right-click Arcane Fuel to refill it. One fuel lasts about 50 hours of playing that character, and it only burns while you play them. While it has fuel, an arcane limb has the lightest penalty of any prosthetic. When it runs out, the limb becomes Depowered and its penalties get heavier.
Death and permadeath
Some regions are permadeath zones, and a title tells you when you enter one. Dying there can kill your character for good, and the more injuries your character already has, the more likely that is. If your character survives, the death costs an injury instead. A healing injury you already have turns permanent, or, if you have none, you gain a new healing injury. Deaths while you fight in a started war battle (see War) never kill your character, injure it or give strikes.
Every character is nonlethal by default. Outside a started fight (below), a nonlethal player who lands the killing blow knocks you out and blinds you for 30 seconds instead of killing you. A kill by a player in lethal mode is an ordinary death. You leave a grave, and in a permadeath zone it can kill your character for good, as above. Lava, mobs and other damage are always lethal.
/pvp start warns everyone within 80 blocks that a fight begins in 10 seconds, and the fight lasts 15 minutes or until the player who started it runs /pvp end. In a started fight, losing can give your character a strike:
- A nonlethal winner knocks you out. You stay down for up to 5 minutes while they choose to spare you or give you a strike. You can still talk, but you cannot fight or use items. If they do not choose, you are spared.
- A lethal winner (
/pvp lethal, then confirm) gives you a strike as soon as they kill you. You wake at your spawn point with your items, though not the money in your pouch. If they are able to loot graves, your items go into a grave instead. - Your first strike is a healing injury and the second a permanent one. The third kills your character, and only the killer can open its grave. When a strike would kill you, a nonlethal winner can wound or maim you instead.
- The same player must wait 24 hours before striking you again. Kills outside a started fight, and deaths with no player to blame, give no strike. During an evil RP session, any strike kills your character.
- Strikes never wear off.
Check your strikes with /rpcharacter strikes. For practice, /duel <player> challenges someone within 16 blocks to a duel of up to 10 minutes. When it ends, you get back the health, hunger, mana and stamina the duel cost you, and duel blows do not wear your gear. A blow that would kill just ends the duel. Lava, mobs and other damage can still hurt or kill you. A hit from a mob or another player interrupts the duel, and then only the health the duel took is given back. Moving more than 32 blocks apart ends it as a draw.
Putting on armour
Armour takes time to fasten: a helmet 1 second, a chestplate 4, leggings 3 and boots 2. Pieces go on one at a time, and you are slowed while you fasten them. Taking or dealing damage, sprinting, dying or logging out stops it. Masks and heads go on at once.
Graves
In most deaths, your belongings go into a grave chest at the spot where you died. A hologram above it shows who killed you and how long the grave has left. Right-click it to take your things back. Only you can open it, unless you run /grave unlock to let anyone loot your newest grave, but thieves can still try to rob it (see Thievery). After 40 minutes the grave disappears and drops whatever is left on the ground. When another player kills you, the money in your pouch also drops as coins where you died (see Denar Economy).
Right-click a Grave Insurance ticket from anywhere to get your items back from your character's newest grave. Any ticket works, even one you got after you died. The ticket is used up, and it cannot open a grave that only your killer can open.
Wills and inheritance
/will names one living character as your character's heir. Your own characters count, and nobody is told. The will is fixed when your character dies for good, and 24 hours later the heir receives everything except your guild's locks, which go to the guild's leader, or to the realm's leader if the guild has none. The heir collects stored items with /estate collect. With no living heir, money goes to your guild and property to its leader; with no guild, the estate waits 7 days and is then held by staff. Leading a guild or realm does not pass by will, with one exception: if your character was the last member of their realm, your heir becomes its leader 24 hours after the death, as long as they are alive and in no other faction. An heir who is still in another faction has a week from the death to leave it. You can also change your will on your website profile.
Clues
The clues you write during creation describe your character: visual features, smells, home, habits and so on. Every character also has an automatic clue that gives away their race. Low-effort or false clues can be punished.
/rpcharacter clues opens your list. Click Add Clue to type a new one in chat (up to 10 in all), or click a clue to remove it. If you drop below the minimum (2, or 4 for an evil character), you are frozen until you add more.
When a clue is left at a scene, characters within a few blocks of it can notice it over time, and Wisdom and Intelligence improve the odds. Clues fade. An old clue is harder to read than a fresh one, and each disappears within two days.
You can also leave clues yourself for roleplay. Run /rpcharacter placeclue followed by the clue (12 to 48 characters), then right-click the block where you want to leave it. You have 30 seconds to click. The clue is anonymous and fades like any other. /rpcharacter removeclue removes the clues you placed within 10 blocks of you.
Customising your character
While playing, you can change your character's alias (a name others see in place of theirs), gender, description, birthday and name colour with the /rpcharacter commands listed below. Players with , , or rank can also use colour codes in chat and in their description.
Commands
| Command | What it does | Notes |
|---|---|---|
/rpcharacter menu | Returns you to the character selection screen, or reopens a character you have not finished creating. | Stand still for 5 seconds. Not while dead, falling, riding, duelling or fighting. |
/rpcharacter edit [entry] | Reopens your character's choices, or one of them, so you can change any that have not locked yet. | None |
/rpcharacter kit <id> | Claims a kit, e.g. /rpcharacter kit starter. | Starter kit: once per character, 48 hours between claims on different characters. |
/rpcharacter clues | Opens your clue list. Add a clue or click one to remove it. | Up to 10 clues. Below the minimum (2, or 4 for an evil character) you are frozen. |
/rpcharacter placeclue <text> | Leaves a clue of your own on the next block you right-click, within 30 seconds. | 12 to 48 characters. It is anonymous and fades like any other clue. |
/rpcharacter removeclue | Removes the clues you placed within 10 blocks of you. | None |
/rpcharacter wardrobe [slot] | Opens the wardrobe menu, or equips a slot directly (base, extra_1 to extra_4, a skin number from 1 to 5, or a saved name). | How many skins you can wear depends on your rank. |
/rpcharacter party create <name> | invite <player> | join | leave | kick <player> | info | RP party chat groups. Members stay in when they log out, and the party ends when its leader leaves. | Invites expire after 60 seconds. Talk to your party with /pooc. Not the same as /party. |
/rpcharacter injure <player> | Starts a consensual roleplay injury on another player. They must accept it. | 10-block range, 30 seconds to accept. |
/rpcharacter strikes | Shows how many strikes your character has. | None |
/rpcharacter profile [player] | Shows your character card, or another player's. | Masked players' cards cannot be read this way. |
/rpcharacter alias <name> | Sets a name others see in place of your character's name (or /rpcharacter alias clear). | 10-second cooldown. |
/rpcharacter namecolour <#hex...> | Sets your character's name colour, or a gradient across several colours (or clear). | Noble rank and above. How many colours you can use depends on your rank. |
/rpcharacter gender <Male/Female/Other> | Sets your character's gender. | 10-second cooldown. |
/rpcharacter description <text> | Sets your character's description (or /rpcharacter description clear). | 32 to 256 characters, 10-second cooldown. |
/rpcharacter birthday <DD.MM.YYYY> | Sets your character's birthday on the in-fiction calendar (or clear). | Your character must be at least 18 and no older than your race allows. |
/rpcharacter mail [on|off] | Lists or unlists your character as a bird mail recipient. | None |
/roll [max or attribute] [+/-mod] | Rolls dice and shows the result to players within 20 blocks. | Bare /roll is 1 to 200; attribute rolls use a d20 plus the attribute's modifier. |
/players | Opens the list of online players. Hover a name for the account, rank and ping; click it for the sheet. | Also Who's online in the Quick Actions menu (G key). |
/plushie <character> [1-5] | Gives you a plushie of any character, dressed in one of their wardrobe outfits, 1 to 5. | Gilded rank and above. |
/pvp start | Warns everyone within 80 blocks that a fight starts in 10 seconds. | The fight lasts 15 minutes. Losing it can give strikes. |
/pvp end | Ends a fight you started, or cancels it before it begins. | None |
/pvp lethal | Sets your character's PvP mode to lethal. | Confirm within 30 seconds with /pvp lethal confirm. Lasts until you log out, switch character or run /pvp nonlethal. |
/pvp nonlethal | Sets your character's PvP mode back to nonlethal, the default. | None |
/duel <player> | accept | decline | cancel | yield | Challenges a player to a practice duel. What the duel cost you is given back when it ends. | 16-block range, 30 seconds to accept, up to 10 minutes. |
/grave unlock | Unlocks your newest grave so anyone can loot it. | None |
/will | Names or revokes your character's heir. | None |
/estate collect | Collects an inheritance for the character you are playing. | None |
/channel [id] | Sets your default chat channel, or shows the current one with no argument. | rp, ooc, looc, whisper, shout, yell, action. |
/channeltoggle <id> | Shows or hides one chat channel in your own view. | looc, ooc, gooc, fooc, pooc. |
/rp <message> | In-character speech. | 15-block range. |
/shout <message> | Louder in-character speech. | 24-block range. |
/yell <message> | Your loudest in-character shout, shown in bold red. | 48-block range. |
/whisper <message> | Quiet in-character speech only those right next to you hear. | 2-block range, italic. |
/me <message> | An emote or action, shown as narration rather than speech. | 20-block range. |
/scene <message> | Describes the scene, like /me but without a speech bubble. | 20-block range. |
/looc <message> | Local out-of-character chat. | 20-block range. |
/ooc <message> | Global out-of-character chat. | None |
/gooc <message> | Out-of-character chat with your guild. | One message every 3 seconds. |
/fooc <message> | Out-of-character chat with your faction. | One message every 3 seconds. |
/rooc <message> | Out-of-character chat with your whole realm, overlord and vassals included. | One message every 3 seconds. |
/pooc <message> | Out-of-character chat with your RP party. | One message every 3 seconds. |
