Trial Rooms
Trial Rooms are a series of guarded rooms. Use an Unknown Key to get in, fight the monsters that guard each room, and open chests with the keys they leave behind.
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The Unknown Key
You need an Unknown Key to get in. One can turn up in the Arcane Cache you dig up with an Arcane Trace Detector. Finding the entrance is up to you.
Getting in
The entrance is a lodestone with a green ring of particles around it. Stand in the ring, hold the Unknown Key in your main hand and right-click. The key is used up and you are taken inside. Each key lets one person in, so everyone in your group needs their own.
Inside
- Bring potions or other ways to heal, because a full stomach does not heal you (see Eating).
- Players inside can't hit each other in melee.
Spawners
Each room is guarded by a spawner with its level shown above it. Walk close and it wakes up. Doors seal the area and it releases its monsters. Higher levels mean tougher monsters that hit harder. Kill them all and the doors open, and the spawner drops a key.
- Monsters from a spawner can drop a key of their own when they die.
- A cleared spawner rests for an hour before it can be fought again.
- If everyone walks away during the fight, the monsters vanish and the spawner rests without dropping a key.
Chests
Some chests are always there. Others belong to a spawner. They appear when it is cleared and disappear again when its hour of rest is over, so open them in time. Hold a key and right-click a chest. The key is used up, the chest vanishes and its loot pops out onto the ground. Any key opens any chest. Each key has a rarity, and its description lists what it can give.
Leaving
Walk into the red ring of particles at the exit to return to the entrance.
Trial potions turn into money
