Advanced Crafting
Weapons, armour and bows are forged by hand at a Forging Station. You pick a recipe, load the materials, then work them with forging tools. The materials decide the item's stats and how well you work them decides its socket. At the Alloy Forge you can also invent new alloys and name them.
Updated
Before you start
Every metal and wood needs a perk from the Crafter profession. You earn points by levelling Crafter and spend them in /profession. Each perk needs the one before it. Without the perk, the station refuses the material with "You are not skilled enough". Crystals, leather, feathers, wool and Enchanted Dust need no perk.
| Crafter perk | Points | Unlocks |
|---|---|---|
| Iron Smith | 1 | Iron IngotRefined Barkwood |
| Steel Smith | 2 | Steel IngotRefined Maplewood |
| Abyssalite Smith | 3 | Abyssalite IngotBronze IngotRefined Elderwood |
| Mythril Smith | 4 | Mythril IngotRefined Demonwood |
Raw materials have to be turned into ingredients before a station will take them. Right-click an Ingredient Converter while holding them. The whole stack is converted and a Stat Preview shows which stats the material adds to each kind of item. You can do the same with an ingredient or alloy just to see its preview.
The forging tools are made at the Tool Station (sneak and right-click a crafting table).
Forging an item
- Right-click an empty Forging Station and choose a category (Armor, Weapons or Bows), then a recipe. A station works on one recipe at a time.
- Right-click the station with each ingredient to load it. Recipes ask for types, such as "4 × Metal", so you choose which metal or wood goes in.
- Once everything is loaded, left-click the station with the forging tools. Each material needs its own amount of work from each tool, and the recipe doesn't tell you how much.
- Left-click with the Forging Branding Tool to finish. You can finish whenever you like after loading. Right-click with it to see your progress, or sneak and left-click to cancel.
Warning
Quality and sockets
When you finish, you see your Hit Percentage: how close your work came to what the materials needed. Working too much costs as much as working too little, and only exact work can reach Masterwork. The grade decides the socket the item gets. It doesn't change the stats, which come from the materials, but your Crafter XP is scaled by the percentage.
| Hit Percentage | Quality | Socket |
|---|---|---|
| Below 50% | Rusted | None |
| 50% | Tempered | Basic |
| 75% | Polished | Polished |
| 90% | Gleaming | Radiant |
| 100% | Masterwork | Mythical |
Mage armour gets Armor Rune sockets instead of gemstone ones (Minor, Lesser, Greater and Ascendant, at the same thresholds). Everything else takes infused gemstones.
Recipes
There are 36 recipes. "4 × Metal" means any four metal ingredients: four Iron Ingots, a mix, or an alloy. The item is named after the material you used most, shown here as Material. Durability also comes from the materials.
Armor
| Class | Item | Ingredients | Socket |
|---|---|---|---|
| Light | Light Material Helmet | 4 × Metal4 × Feather | Gemstone |
| Light | Light Material Chestplate | 4 × Metal4 × Feather | Gemstone |
| Light | Light Material Leggings | 4 × Metal4 × Feather | Gemstone |
| Light | Light Material Boots | 4 × Metal4 × Feather | Gemstone |
| Medium | Medium Material Helmet | 4 × Metal4 × Leather | Gemstone |
| Medium | Medium Material Chestplate | 4 × Metal4 × Leather | Gemstone |
| Medium | Medium Material Leggings | 4 × Metal4 × Leather | Gemstone |
| Medium | Medium Material Boots | 4 × Metal4 × Leather | Gemstone |
| Heavy | Heavy Material Helmet | 4 × Metal4 × Wool | Gemstone |
| Heavy | Heavy Material Chestplate | 4 × Metal4 × Wool | Gemstone |
| Heavy | Heavy Material Leggings | 4 × Metal4 × Wool | Gemstone |
| Heavy | Heavy Material Boots | 4 × Metal4 × Wool | Gemstone |
| Infantry | Infantry Material Cap | 4 × Metal4 × Feather | Gemstone |
| Infantry | Infantry Material Jacket | 4 × Metal4 × Feather | Gemstone |
| Infantry | Infantry Material Leggings | 4 × Metal4 × Feather | Gemstone |
| Infantry | Infantry Material Boots | 4 × Metal4 × Feather | Gemstone |
| Mage | Mage Material Hood | 4 × Enchanted Dust4 × Metal4 × Feather | Armor Rune |
| Mage | Mage Material Robes | 4 × Enchanted Dust4 × Metal4 × Feather | Armor Rune |
| Mage | Mage Material Leggings | 4 × Enchanted Dust4 × Metal4 × Feather | Armor Rune |
| Mage | Mage Material Boots | 4 × Enchanted Dust4 × Metal4 × Feather | Armor Rune |
Weapons
| Item | Ingredients |
|---|---|
| Material Sword | 4 × Metal2 × Leather2 × Wool |
| Material Battleaxe | 4 × Metal2 × Leather2 × Wool |
| Material Dagger | 4 × Metal2 × Leather2 × Wool |
| Material Warhammer | 4 × Metal2 × Leather2 × Wool |
| Material Spear | 4 × Metal2 × Leather2 × Wool |
| Material Polearm | 8 × Metal2 × Leather2 × Wool |
| Material Greathammer | 8 × Metal2 × Leather2 × Wool |
| Material Longsword | 8 × Metal2 × Leather2 × Wool |
| Material Greataxe | 8 × Metal2 × Leather2 × Wool |
| Material Lute | 4 × Metal2 × Leather2 × Wool |
| Material Shortsword | 4 × Metal2 × Leather2 × Wool |
| Material Shield | 4 × Wood2 × Leather2 × Wool |
| Material Battle Standard | 4 × Wood2 × Leather2 × Wool |
Bows
| Item | Ingredients |
|---|---|
| Material Shortbow | 4 × Wood4 × Feather |
| Material Crossbow | 4 × Wood4 × Feather |
| Material Longbow | 8 × Wood4 × Feather |
Ingredients
Crystals
The 40 gemstones and four other crystals. Only crystals can go into an alloy.
- Agate
- Jasper
- Onyx
- Tourmaline
- Pearl
- Coral
- Chrysoprase
- Larimar
- Rhodonite
- Vesuvianite
- Turquoise
- Peridot
- Malachite
- Zircon
- Apatite
- Carnelian
- Labradorite
- Sardonyx
- Variscite
- Wulfenite
- Aquamarine
- Garnet
- Opal
- Tanzanite
- Moonstone
- Sunstone
- Spinel
- Alexandrite
- Firestone
- Cloudstone
- Ruby
- Sapphire
- Topaz
- Citrine
- Morganite
- Crystallite
- Tiger's Eye
- Serpent's Eye
- Musgravite
- Taaffeite
- Ignitium
- Raw Tin
- Abyssalite Fragment
- Mythril Fragment
Leather, feathers, wool and dust
Leather
- Leather
- Rare Leather
- Epic Leather
- Legendary Leather
Feather
- Feather
- Rare Feather
- Epic Feather
- Legendary Feather
Wool
- Wool
- Rare Wool
- Epic Wool
- Legendary Wool
Enchanted Dust
Forging tools

Forging Hammer
Hit · metal work
Inventing an alloy
- Right-click an Alloy Forge with a metal or wood to set the base.
- Add up to four different crystals the same way.
- Right-click the forge with a Lava Bucket to forge. The bucket is emptied and every ingredient is used up to make one alloy.
A mix someone has already found always gives the same alloy, in any order. A new mix can fail, and then it gives Unusable Scrap, for everyone, from then on. Scrap can go to the Recycling Station.
When a new alloy works, it's saved for the whole server with a made-up name. You have 60 seconds to rename it with /alloy name Silver_Ash, for example. Underscores become spaces. Names must be unique and use only letters and underscores. After that, anyone can load it at a Forging Station.
To look up an alloy you have forged before, run /alloy recipes and click its name, or hold the alloy and run /alloy recipe. It shows only the base and crystals, and only for alloys you have forged yourself.
Building the stations
Commands
| Command | What it does | Notes |
|---|---|---|
/alloy name <NewName> | Names a new alloy you just forged. You have 60 seconds after forging it. | Letters and underscores only; underscores show as spaces. The name must not already be taken. |
/alloy recipes | Lists the alloys you have forged. Click one to see its recipe. | Your characters share this list. |
/alloy recipe [name] | Shows the base and crystals of an alloy you have forged. Without a name, it uses the alloy in your main hand. | None |



































































