Resource Nodes
A node is a guild-owned production site. Place one in a chunk, choose what kind of operation it is, fit it out, feed it materials, and it produces resources on a repeating cycle.
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The General Node
Crafted at a plain Crafting Table. Anyone can make one.
Set up a node
You must belong to a guild; a one-person guild is enough.
Note
- Place the General Node on the floor. Each chunk can hold only one node.
- Right-click the node to open its menu, then pick a node type.
- Choose a production focus and the node's fittings, such as tools, a refinery, lighting or irrigation.
- Put a Barrel directly under the node and stock it. Fittings that have a running cost take their materials from that barrel every cycle.
- Put a Hopper directly above the node to catch what it produces. Without one, the output drops on top of the node.
- Activate the node. The menu shows its efficiency and what the last cycle extracted.
Note
Node types
A General Node can run any one of these. The focus decides what the node produces.
| Type | Production focus | Fittings | Base cycle |
|---|---|---|---|
| Ore Mine | Iron Ore Mine, Copper Ore Mine, Rare Ore Mine, Gemstone Mine | Tools, Refinery, Light, Explosives | 240 |
| Magical Mine | Dust Mine, Artifact Mine | Tools, Refinery, Light, Explosives | 240 |
| Farm | Vegetable Farm, Onion Farm, Exotic Farm, Yeast Production, Fruit Orchard, Exotic Fruit Orchard | Hoes, Fertilizer, Irrigation | 120 |
| Plantation | Material Plantation, Spice Plantation, Sweet Spice Plantation | Hoes, Fertilizer, Irrigation | 120 |
| Forestry | Log Forestry, Bark Forestry, Rare Wood Forestry | Axes, Refinery, Irrigation | 60 |
| Quarry | Stone Quarry, Salt Quarry, Gold Quarry | Shovels, Refinery, Light, Explosives | 60 |
Better tools, refineries and the other fittings raise what a node yields, and a higher node level shortens its cycle.
Node levels
Upgrades are paid from the guild bank and are the same for every node type.
Level 1
Starting level
Level 2
40
Level 3
80
Level 4
160
Level 5
320
Level 6
640
Level 7
1,280
Level 8
2,560
Level 9
5,120
Level 10
10,060
Each figure is the cost of upgrading to that level from the one before it.
Transfer or remove a node
- Transfer Node marks the node as claimable. The next guild leader who interacts with it claims it for their guild.
- Delete Node cannot be undone. Only the node block is refunded; its level and fittings are lost.
- Only members of the owning guild can change a node.

