Thievery
Thieves pick locks and pockets, and bandits rob people and loot the graves of those they kill. To protect your own things, see Locks & Keys.
Updated
Thief and Bandit
Thief and Bandit are evil archetypes. Once your account is a day old, you can give one or both to a character whose personality fits when you create it. A Thief can pick chests and display furniture and pick pockets. Anyone with a lockpick can pick a door. A Bandit can rob players and loot graves.
Warning
Your loadout
Before stealing, a Thief or Bandit picks which kinds of items they know how to spot with /thievery loadout. Each kind costs points, and you have 10 at most. Adding a kind uses points that come back at 1 an hour; removing one gives nothing back. Your loadout is shared by all the characters on your account. When you steal, items of kinds you didn't pick show as HIDDEN! and can't be taken. You can only carry off so much each time, so pricey items may not fit at all.
Lockpicks
The Basic Lockpick (1 Steel Ingot) and the stronger Strong Lockpick (2 Steel Ingots) are made at the Tool Station. Hold one and right-click what you want to open. When a lockpick breaks, only one from the stack is lost. After a failed try, give it a minute before trying the same lock again.
Your Dexterity and your lockpick both matter. Higher Dexterity makes the lockpicking bar and the chest tumbler ring move slower. A Strong Lockpick puts more green and less red on the bar. Both leave fewer seized pins in a chest and make a clue less likely to name you.
Doors
Right-click a locked door within 3 blocks. A bar runs across your screen. Right-click again when the marker is on green. Red breaks your lockpick, yellow just fails, and walking away cancels. A picked door swings open and stays unlocked for everyone for an hour. A door locked with a Golden Key needs a Strong Lockpick.
Chests and containers
- Right-click a locked container as a Thief. You are held in place while you work.
- A ring of tumblers appears. Press the movement key shown in the middle while the pointer is in the green zone. Set all 4 to open the lock. One slip and it fails. Sneak to give up.
- The container opens hidden. Click a slot to look at it. The first look is always safe, and each safe slot shows how many seized pins are next to it. Right-click a slot to mark it as a pin. Clicking a pin snaps a lockpick and ends the search, but you can still take what you found.
- Take the items you uncovered that your loadout lets you see.
You or your guild can only pick the same container once every 3 days.
Display furniture
Locked artifact displays, pedestals, armour stands and item frames can be picked as a Thief with a Strong Lockpick, from within 3 blocks, using the same bar as doors. On a success, whatever your loadout lets you see goes straight into your inventory.
Graves
A Bandit who kills a player can rob their locked grave without a lockpick. One right-click takes everything your loadout lets you see, as far as your inventory has room.
Pickpocketing
- Run
/pickpocket startand right-click someone within 4 blocks. - You are held in place. Press jump quickly to fill the ring twice within 30 seconds.
- Their main inventory opens (not their hotbar or armour). Take what you can, and stay within 4 blocks or it ends.
Each pocket you look through may let your mark hear something rummaging in their bag. A botched attempt always gets noticed, and sometimes they see exactly who it was. You or your guild can only pickpocket the same person once an hour.
Robbery
A robbery is a hold-up both players agree to play out. As a Bandit, run /robbery start and right-click someone within 4 blocks. They have 30 seconds to accept with /robbery accept or the button in chat.
- Once they accept, they are frozen and can't be hurt or touch their inventory. You get 2 minutes to look through everything they carry, armour included.
- If your loadout includes money, their coin pouch is there too. Click it to take 10 denars, or shift-click for 100.
- Closing the menu ends the robbery. If your victim logs out during it, everything they carry drops.
- You or your guild can only rob the same person once every 3 days.
Clues
Picking a door or display can leave a clue behind, and taking from a chest always does. A clue is one of the clues you wrote for your character or a hint at your race, and once in a while it names you outright. Other characters nearby slowly notice clues until they fade away. Pickpocketing and robbery leave no clues at the scene.
Commands
| Command | What it does |
|---|---|
/thievery loadout | Choose which kinds of items you can see and take. Thief or Bandit. |
/pickpocket start | Then right-click a player within 4 blocks to pick their pocket. Thief only. |
/robbery start | Then right-click a player within 4 blocks to demand a robbery. Bandit only. |
/robbery accept | Accepts a robbery demanded of you. Anyone can use it. |
