Infestations
Some provinces are overrun by monsters. Walk into one and they keep coming at you, day and night. Fight a wave at a Lure and win, and the province is cleared.
Updated
Where they are
Every infestation is in bog provinces, mostly in and around the Westmarshes, overrun by Bog Monsters. On the website map, pick the Infestation map mode: each infested province is coloured by how bad it is, from yellow to dark red, and hovering over it names the level.
There are four levels: Mild, Worrying, Severe and Extreme. Left alone, an infestation slowly gets worse and can spread to nearby bog provinces, even across a lake or sea to a bog on the far side, and even into ones that were cleared before.
The monsters
While you are in an infested province, monsters keep spawning around you, a little way off rather than right next to you. The worse the infestation, the more of them and the faster they come. They don't spawn below Y 56. You get ghouls, rats, slime cubes and skeletons, and bug-like creatures that burst into parasitic worms when they die. The worms bite through armour and poison you. Infestation monsters sometimes drop materials.
Clearing a province with a Lure
Make a Lure at the Block Station from 2 Oak Planks. You need to be playing a character to place or join one.
- Place the Lure on the ground inside an infested province. You join its fight automatically. It does nothing in a province that isn't infested, and each province can only have one Lure at a time.
- Everyone in the province gets 20 seconds to decide. Right-click the Lure to join, or leave the province.
- Then the wave starts: 20, 40, 60 or 80 monsters from Mild to Extreme, let out over about two minutes. Monsters already roaming the province join the wave, and the normal spawning stops until the fight ends. The label above the Lure counts how many are left.
- Right-click the Lure during the fight to make the remaining monsters glow for 10 seconds.
- There is no time limit. Kill the last monster and the province is cleared. If everyone who joined dies, gives up or stays logged out, the infestation stays.
Warning
Once a fight starts, nobody can stand by and watch:
- If you are in the province and haven't joined, you lose a heart every second. You can still join by right-clicking the Lure.
- If you joined and then leave the province, you lose a heart every second until you come back or give up with
/lure leave. - If you joined and log out or switch to another character, you have 5 minutes to come back as the same character. After that you are out of the fight, and that character dies the next time you play it, unless the others have won by then.
The Lure can't be broken while it is in use, and it disappears when the fight ends, win or lose. A fight still running at the daily restart is lost, with no penalty for anyone.
Commands
| Command | What it does |
|---|---|
/lure leave | Gives up the Lure fight you joined, so leaving the province no longer hurts you. |
