Gameplay Guide
TFMC Season 5: crafting stations, recipes, and mechanics for the custom systems on the server. More sections will be added as the season goes on.
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Getting Started
First steps on the server: what to read before anything else.
Character & Identity
Who you are: classes, appearance, and the choices that stick with you.
RPCharacters
Create your character and learn how in-character chat, clues and injuries work.
Classes & Character
Pick a class, spend attribute points, learn class skills, and level three professions.
Equipment Slots
Four extra accessory slots: Ring, Amulet and two Artifacts: living in your normal inventory.
Server Features & Website Link
Letters, lorestones, the animal whistle, and linking your account to the website.
Sitting, Crawling & Posing
Sit on stairs and slabs, crawl, or strike a pose, for roleplay, not for buffs.
Armor Statues
A clickable book for posing and configuring armor stands without commands.
Bird Mail
Send a Letter to another character's bird coop and wait for it to arrive.
Professions & Crafting
Trades, skill trees, and the systems that turn raw goods into gear.
AdvancedCrafting
Hammer your own weapons and armor, then invent and name your own metal alloys.
Interactive Furniture
Place, carry and fill 26 interactive cooking and display furniture definitions.
Woodworking Furniture
Every one of the 92 decorative furniture pieces you can craft, with a 3D preview of each.
Gathering
Hidden herb spots in the wild: walk close, notice them, right-click to harvest.
Recycler
Break a crafted item back down into a share of the materials that made it.
Gathering & Farming
Where raw materials come from: mining, harvesting, and husbandry.
Resource Nodes
Place a guild-owned node, pick what it produces, and collect its output every cycle.
Crop Harvesting
Hoe-based area harvesting and auto-replanting for vanilla wheat, potato and carrot.
CustomCrops
Watered pots, 30 custom crops, sprinklers and fertilisers: plant, water, harvest.
Fishing
Rod tiers, bait, hooks and a bite-timing minigame: then sell the catch.
Food & Drink
Cooking, brewing, and what the results actually do for you.
Cooking
Furniture cooking: pans, pots, ovens and a 1–5 star quality system.
Animal Husbandry
Claim animals, keep them fed and clean, and breed for better food and materials.
Brewing
Ferment, distil and barrel-age real alcohol: with drunkenness that shows.
DrinkBuilder
Design your own donator drink on the website; it brews like any server recipe.
Magic & Knowledge
Arcane systems, research, and the strange things buried in the world.
Magic
Mage weapon parts, spell runes and shrines; attunement is blocked by missing charge sources.
Research
Deduce hidden aspects at a lectern; paper recipes, project requirements and known reward blockers.
Codex
Browse lore, character entries and achievements, with missing unlock paths clearly identified.
Gem Infusion
Infuse 40 gemstones and craft 14 jewellery designs with goldsmithing tools.
Archaeology
Find a ruin, establish a field camp, excavate by sound, then clean, register, and display recovered finds.
Arcane Trace Detector
Hunt the server's single hidden source of Arcane Radiation with a clicking, glowing detector. A serverwide loot race.
Combat & Danger
Fighting, dying, and everything on the server that wants you dead.
Guns & Gunsmithing
Build Musketeer firearms from parts, then compare ammunition, spread, reload and armour penetration.
Infestations
Swamp provinces overrun by Bog Monsters: fight the ambient spawns or clear the whole thing with a Lure.
Thievery
Lock your doors and chests, or break into someone else's: lockpicking, pickpocketing, and consensual robbery.
Games
Place a table with a Deck of Cards and bet real denars at Blackjack, Hold'em, Five-Draw, or Free play.
Vehicles & Machines
Mounts, transport, and the machinery that moves you and your cargo.
Society & Economy
Playing with other people: trade, performance, and community systems.
Armour Shop
Spend a Skin Scroll to restyle the armour or weapon you're holding: pure cosmetics, stats untouched.
Factions
Found a faction, claim provinces, run a government, and fight scheduled wars over land.
Denar Economy
Denars: the coins you carry in your pouch, bank at a faction vault, and drop in full when you die.
Market Block
A sell-only shop block: dump raw materials for denars at a price that sags the more you sell.
Musical Instruments
Nine instruments turn your hotbar into a keyboard. Only Bards can craft them - anyone can play one.
Reference
Lookup tables: every material, every station, every number.
Materials
The full custom material catalogue: Mythril, Coke, and everything else players craft or find.
Stations
Every crafting station, with an interactive 3D preview where a model exists.
Command Index
Every command a player can type, A–Z, with the page that documents it and which ones need a permission.